Create a Page. Dragonwing Scimitars. ago. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. 146 or here in the basic rules (thanks FenrirG!): The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties. testiclekid. Bard 10. 7. " A Flame Tongue does "an extra 2d6 fire damage. There is a huge difference between 2 punches/kicks + 2 Flametongue dagger/shortsword hits vs. Name. Best thing is that crits with flametongue will be boosted by the elemental fury talent. Mage Slayer, Dual Wielder, and Sentinel are the feats I've seen Tricksters take. Flame Tongue. When comparing this with all other uncommon rarity magic weapons i find it to be somewhat stronger. Also Attunement, duh. Weapons are some of the most prolific magic items in D&D 5e. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Proficiencies: Smithing Tools, Arcana Skill. The rod has properties associated with six different buttons that are set in a row along the haft. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. It is one of the mystical artifacts known as the Vestiges of the Divergence. With very high accuracy and/or crit chance, this gap can outweigh +1 to hit. The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. Flame Tongue. This additional action allows you to make another. Naturally, items that are good and do not require attunement will be given greater consideration. It does not deal extra damage however, just looks cool and sheds some light. You can additionally draw or stow a dagger when you would normally be able to draw or stow any one-handed weapon. Moreover, the metanalysis of weapon combat is largely solved, to the detriment of most of the. This is a +1 flaming burst longsword. You can cast fireball as a 5th level spell with a spell save DC of 16, using your pan to hit the ball of fire in the direction you want. Flametongue has 180 Attack and 180 Stagger damage. You can use a bonus action to cause the sword to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. You gain a +1 bonus to attack and damage rolls made with this magic weapon. 5e is a game where the rules try to homogenize a lot of roles. Furthermore, a rapier is 1d8 and a shortsword is 1d6. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. The only reason I can think of is. While the dagger is ablaze, it deals an extra 2d6 fire damage to any target it hits. Ganolth • 7 yr. When such a creature is reduced the 0 hit points by the Bloodaxe, the wielder gains 10 temporary hit points. You evoke a fiery blade in your free hand. I don't think those two responses are at odds. Kensei Weapons. Vax'ildan, nicknamed Vax, is a half-elf rogue / paladin / druid and a member of Vox Machina. Bowl of Commanding Water Elementals. 2. Savage Attacker is a great way to boost damage. The Flametongue Weapon for example. Once hit you loose the effects till activated again. For example, some weapons that fall under this category are a greatsword or maul, flame. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. 5 + 3S$$ $$ ext{DB-Scimitar} = 5d4 + 3S = 15 + 3S$$ we can see that the scimitar build has more damage and less investment. EulerIdentity. Lance. Bracers of Defense. It also has the following additional properties. Flame Tongue. common weapon xge. Ivory Goat (Traveling) Javelin of Lightning. What happens often at my D&D 5e tables (both as a DM and a player) is that somebody finds a better weapon and just drops the previous one. : mh wf proc + oh wf proc = wf mh proc + ft oh proc. Each has a weight of 40%. Weapon (any sword), common. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For the reason that it is a constant added damage application with no charges. The fire does not harm the wielder. Using a tool, push the parchment just below the surface and allow the shield to cool. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. This weapon requires two hands to use. Imbue your [Windfury Weapon: off-hand]weapon with the element of Fire for 1 hour, causing each of your attacks to deal [max ( (0. Each time you attack with the weapon, you expend one piece of ammunition. For instance, one might have a Longsword, +1 and then finds a Flame Tongue Longsword. The ray deals 4d6 points of fire damage on a successful hit. Creatures that aren't constructs or undead take an additional 1d6 necrotic damage. These flames shed bright light in a 40-foot radius and dim light for. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. $egingroup$ The 5e DMG states that spells cast by magic items are considered cast at their lowest. MCDM's 5e Talent Class has Released! youtu. 5E doesn’t really explain how static modifiers work with attacks that deal multiple damage types. See full list on criticalrole. Name. " I think you could fairly read that to be a "bonus" to the. Weight. It nullifies its enemies' defense to inflict immense damage, and it can attack over an impressive range of 1-3 tiles. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. The dagger of life-stealing has a +1 bonus to attack and damage rolls. These flames shed bright light in a 40-foot radius. Note that this is not the bonus from the ability being used but any bonus that might be available from a magic weapon for example. The Flame Tongue would give you that option for fire damage on Sneak Attack if you extrapolate this ruling on Hunters Mark to Sneak Attack. The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Name. Flametongue Weapon: Bonus damage from spell power now based on weapon speed. So less than 3500gp, but not a huge difference. A fighter with flametongue could action surge and miss 3 attacks, while another fighter with a +1 weapon could action surge and miss 2 attacks which. Chrispaul-earthfury. It was a secondary XP track, that let combat characters scale their AC and damage. For example, you might say that impact and usage are the most important factors in determining the price of a magic item. While the weapon encircles the hand, it loses its edge and appears as a single wide band of metal. The Trident Dagger is a small, hand-held weapon with a portion of the blade on each side springing outwards, three directions in total. As a direct result of the hit, sneak attack damage is dealt. From my understanding, double flametongue (with different ranks) is used at max level when having a spell power weapon and accessories. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. Whenever a creature is struck with a critical hit from Whisper. While wearing this armor, you gain a +1 bonus to AC, you have advantage. If I understand correctly, that effect will apply to any weapon the bearer uses, not just the flametongue. On the other hand using flametongue weapon is more effective on armored classes since it doesnt get reduced by armor (its a magic effect). Never ever play with dagger. A haft of fine wood supports a long, curving blade on either end. If you are in Adventurers' League, you will likely be able to soon buy a +1 weapon from your faction for 500 gp (check with. What is Polearm master in 5e DnD? The Polearm Master is a feat that helps you keep enemies away from you with long-reach weapons. So let's say you're wielding a dagger and you cast zephyr strike. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut. Properties. While the sword is ablaze, it deals an extra 2d6 fire damage to any target. When people talk about higher levels, they don't assume you lack a magic weapon, they assume you have a +1, +2, or +3 one. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). Roll all of the attack’s damage dice twice and add them together. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. It's a 1d8 finesse weapon that deals radiant damage, extra radiant to undead, sheds sunlight, and has a +2 enhancement bonus. Hahaha! 1. Short answer: Yes. Flame Tongue Advertisement Create a free account ↓ Attributes Flame Tongue Requires attunement You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The Reduce feature of the Mind Master has ever so slightly different language to the other Duergar's Enlarge feature. The item says "The weapon deals 2d6 extra fire damage" That article is clear about extra abilities, but I wouldn't say it is clear about when the actual weapon has extra damage. Flametongue add on average +7 dm (2d6) per attack. You can leave the Flame Tongue on, but the light it creates will completely destroy any attempts to move stealthily. You gain a +1 bonus to attack and damage rolls made with this magic weapon. (An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls). A + 2 weapon adds +2 damage per attack. Blazing bowstring: Deals an additional 1d10 damage. Whenever a creature is struck with a critical hit from Whisper, the target must make a DC 13 Wisdom saving throw or become frightened of the wielder for 1 minute. This would add a benefit for Elemental and Resto Shaman to be in caster groups. There are magical weapons without that +1 even the books. Each scimitar is a masterpiece, and as a result the. Magic items are not purchasable without your DM's permission. If it is not, then you do not get sneak attack. Fire is a commonly resisted damage, but the +2d6 still makes it count as Rare. Whisper on top. Ragnarok Blades Weapons (any one handed weapons), Rare (attunement required) These weapons are created by the heretical union of a fire giant and a frost giant who lost a wager with a brave utgarde tribesman to challenge them both to a contest of skill. Shock Pulse Weapon (any sword) Rare (requires Attunement) So long as the sword is drawn, lighting crackles up and down the blade's surface,. Weapon (scimitar), legendary (requires attunement) This pair of twin scimitars features draconic guards and winglike blades. Still, double rapiers were used occasionally, so I guess they can't be completely terrible. To post a comment, please login or register a new account. Since you've mentioned it a few times and OP focused on other points, Flametongue is classified as "any sword". To better explain: You hit with the flametongue: it does 1d6. 1 pg. A couple of links tallying monster resistance etc 1 and 2. While you are attuned to Zeus’s Lightning Bolt you have the celestial creature type as well as any other ones you already are. Quote Tweet. The 2d6 from Flametongue are weapon damage dice, and increases the gap between "reroll weapon damage 1x per turn" and "+1 damage per attack". You gain +1 on attack and damage rolls made with this magical weapon. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. There are magical weapons without that +1 even the books. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. Hunting Rifle - 2d10 piercing, 8lbs. After seeing a picture of the Sword of Light and Shadow yesterday, I knew I had to make a weapon that fit the theme of it in 5e. Swords and Staffs get a huge bias in their favour. It operates on a relatively amoral code of honor and respect. Change Flametongue Weapon and totem to add bonus spell power instead of the current fire damage. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. At level 9, you receive 1 additional weapon damage dice for determining the damage for a critical hit with a melee attack. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The difference, and why I typically don't parse as high, is because of flurry up time. dagger, shortsword, scimitar, rapier, or longsword Ritual Dagger : Uncommon dagger: Roaring Kanabo : rare greatclub: Robot Companion : Rope Blade : Rare Any sword. ) actually was the worst, which is surprising because everyone usually uses it. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage. ago. Sneak attack lets you add extra damage to your weapon attack, and the flametongue lets you add extra fire damage to your attack. 6 damage on average, a 17% increase. Rogue may be tempted to Hide/Disengage/Dash. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. Green is a good option. There are several magic items in 5e that can enhance the damage dealt by daggers. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. Its important because of its use vs vampires. On a success, they are immune to being frightened by this effect for the next 24 hours. Ghost Wolf-Transforms you into a wolf, preventing you from casting but increasing your movement speed by 30% as long as you stay in this form. Yes. id assume he got it between level 6-8. Multiple Heads. In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in. Melee Weapon Attack: +17 to hit, reach 20 ft. Here are a few examples:. Archery and Thrown-Weapon fighting works well since thrown weapons have both the thrown and ranged properties. The raid logs show that between total wf procs for the other enh shaman in my raid group who uses two slow weapons with wf/wf, the damage is roughly the same. Got a Rod of Lordly Might in a loot drop from a Red Dragon last night. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. Dagger of Venom: +1 dagger, deals additional poison damage on a failed constitution save. I've been scouring the internet for a little over a week at this point and I can't seem to find what the abilities of Vax's Flametongue (and dagger of venom) do. ago. Let’s get into each of them. I don't know if a flametongue dagger would even make sense thematically. A Flame Tongue sword is a magic item that requires attunement. Lost Crown of Besilmer Wondrous item, legendary (requires attunement) This dwarven. ). Weight. 94) You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon. If spell damage gear is not available (a possibility given the itemization), wear gear with str/hit/crit/agi. Fighter (2h): A fighter using a greatsword. The relevant line from the description of booming blade:. Legend. Feature 1 (emphasis mine): When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. "Original", UA version of Improved Pact Weapon states: Any weapon you create using your Pact of the Blade feature is a +1 weapon. To speed up play, you can roll all the damage dice at once. If you roll a 1 for damage, the special effect kicks in (which might just be a damage die, which can then also explode). Melee Weapon Attack: +5 to hit, reach 5 ft. Regenerate. Finally, the Kensei is a potent option in campaigns with few magic items, or slow magic weapon progression. Add to Cart. Enter the type of damage. Realistically, this might even end up dishing out more damage than a Hammer of Thunderbolts would, and this is only a rare item. Elven Blade (5e Equipment) Weapon (any sword or dagger ), uncommon (+0), rare (+1), very rare (+2), or legendary (+3) You have a bonus to attack and damage rolls made with this weapon. A heavy weapon is required for certain feats, such as the Great Weapon Master feat. These flames shed bright light in a 40‑foot radius and dim light for an additional 40 feet. Improved pact weapon says "In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. When you. Below is taken directly from the SRD. Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. The 2d6 damage is multiplied on critical hits, too, so assassin rogues might find it appealing. Any character with abundant accuracy and Flametongue. They combine the traits, ideals, bonds, and flaws from all of the backgrounds together for easy reference. The two-weapon build makes one extra 1d8 attack, while the scimitar build makes another 2d4 attack. /60 ft. 3 lb. 3. Once it was worn by Purvan Suul, but after his death in the Calamity he rested forever in the tomb to the west of Vasselheim, beneath a lake known as the Marrowglade Loch. Each of your weapon attacks causes up to (2% of Attack Power) additional Fire damage. The Bloodaxe is made from a dark, rust-colored metal. This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from. As Chronos pointed out, we see this as well in other magic items, like the Sun Blade. Unless the ability that sets the items on fire says how it changes the damage of effected weapons, I'd expect the baseline might be for it not to change anything at all. In addition, while you hold the sword, you have resistance to fire damage. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. Damage. ) Most of your damage comes from your sneak attack, not your actual weapon damage. With this build and gear, you'll be doing some very nice fire damage (or frost if you want frostbrand). In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If the creature is not resistant to fire, Flametongue always deals on average more damage unless the AC is more than 25. Greatsword of Sharpness. 3. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the damage bonus from Sneak Attack), but a Flametongue shortsword or rapier is still really fun. What was lost in exchange, was a solid 15% chance on every attack of ruining someone's day. The ray deals 4d6 points of fire damage on a successful hit. Flame Tongue Dagger +1. inanimate objects until 5e. Cloak of Elvenkind. On a failed save, the spell creates an invisible sensor within 10 feet of the target. Vax: Keen Dagger: +2 dagger, critical hit range 19-20, requires attunement. Construction. $egingroup$ The link you give to Crawford's answer on Twitter contains a followup by him that answers this question fairly unambiguously: "A magic item like the flame tongue and the frost brand deal extra damage of a particular type when they hit. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. fandom. Most classes either use strong armor or have easy access to non-armor AC of 13 + a modifier. Change of Scenery Face to Face Thus All the Dodging Budding Emotions 1282 - In From the Cold RSS Feeds: OOTS. From your description you’ll need an effect of IFT:TYPE (long list if types excluding constructs and undead); DMG: 1d6, necrotic. Zeus’s Lightning Bolt functions as a Vorpal Sword, Belt of Storm Giant Strength and a Flametongue (except that it deals lightning damage instead of fire) Godly Nature. Possession or garment. The core of the class is very simple, but the complexity of the subclasses varies significantly. Legendary Resistance (3/Day). These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. 8. The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. We play proper rules-as-written 5th Edition D&D in a real tavern! 4 players minimum, 7 maximum. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. You can see and hear through the sensor as if you were there. ]--- Sword Coast Adventure's Guide, p. A Barbarian is going to want to Rage with their first Bonus Action. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ancient Silver Dragon - The friendliest and most social of the metallic dragons, silver dragons. ago. When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. Damage. Longsword + duelling statistically does the same damage as a +1 polearm. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. The driftglobe can be activated by speaking one of its command words, at which it will cast either the Light or Daylight spell as indicated by the. At 5th level, Extra Attack adds a 2x multiplier. This can be achieved via a combination of the barbarian feature Brutal Critical, the half-orc racial Savage Attacks, and/or the piercer featA driftglobe is a magic item that can be commanded to shed light of varying strengths and float while following the person who commanded it. So the wizard isn’t risking starting a forest fire because of how the spell works. A longsword generally does 1d8 or 1d10. Because you met the sneak attack requirements, you deal an extra Xd6 The flametongue deals an extra 2d6 fire damage. You need to roll a natural 20 to get the effect of the Vorpal Sword, not a crit, which means you're fishing with a different toolbox. Flame Tongue Greatsword. With improved pact weapon invocation, that can be a bow. When you. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. It doesn't drain life from its enemies or roll extra damage dice. Flame Tongue. A common complaint about recent D&D is the gulf of power and utility that opens up between the warrior and the mage. ]--- Sword Coast Adventure's Guide, p. Flametongue weapons are best with the potential to land a lot of hits. Small creatures have disadvantage on attack rolls with heavy weapons. Aura strong evocation; CL 12th; Weight —; Price +2 Bonus. How much does it cost to silver a weapon 5e? PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp. Overall the weapon that can do the most damage would be the Flametongue Rapier (as the war pick and Morningstar are not eligible by RAW for this magic weapon). cynicalredgiant. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Flame Tongue Scimitar. How much does it cost to silver a weapon 5e? PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. Actions. repairing the sword or questing for it spreads the flames and it becomes a full Flametongue weapon. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You get a critical hit with you attack that gets the extra d8. Lost Laboratory of Kwalish. Magic Weapon. Name. Rock Biter (83dps overall) was hard to parse, because details counts it as weapon damage, but my overall damage over 2nd with Rockbiter. beLightning Blade (5e Equipment) Weapon ( rapier or shortsword ), legendary (requires attunement) The sword is very light, and the speed is only limited by the users speed. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Requirements Craft Magic Arms and Armor, scorching ray and fireball, flame blade, or flame strike; Price 10,515 gp. Magic items that enhance dagger damage 5e. PHB, page 196 / SRD 5. Gain and an additional charge of Crash Lighting. Properties. The DC to resist being frightened from a critical hit increases to 15. It can be crafted with the Primary Principles recipe, or bought in Tomaj 's Sky Saloon shop for 2400 gil in Chapter 4. Play your game online with a D&D dice roller directly on your character sheet! Have all the digital dice you need at the push of a button to meet any challenge your DM throws at you. Forged with a mercurial metal pulled from the Far Realm, light dances and shifts across this curved. All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 35 results for 'flame tongue'. , one target. We’ve also ranked the best Fighter. The blade is similar in size and shape to a scimitar. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Then make the item memorable. Weapon (glaive), rare (requires attunement by a cleric or paladin) This magic glaive acts as a +1 weapon, granting a +1 bonus to attack rolls and damage rolls you make with it. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. Multiattack: The salamander makes two attacks: one with its spear and one with its tail. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Yes you can. Proceeds from this adventure supplement supports the charity Extra Life, running levels 5-10. Flame Tongue. Adamantine does not seem to be inherently a magical metal, just uncommon. Glaive. In addition, whips can be used to trip and tie up opponents. Path of the Kensei. ago. Example. . On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. ;Market Price: 18,315 gp Back to Main Page → 3e Open Game Content → System. • 5 yr. Flame Tongue Longsword. In combat, you get a special reaction that you can take once on every creature's turn, except your turn. Critical Hits in DnD 5e. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Now people are screaming to remove flametongue weapons, ok. DESCRIPTION. The hydra can hold its breath for 1 hour. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The spell. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output, but the Flametongue is way more fun. A halberd or a glaive. Could be themed as sword-on-fire, but also includes frozen sword, bright sword, rotting sword, and others. 22. $egingroup$ I'm not aware of anything in 5e-as-written that deals damage with more than one type (such as "fire and slashing"). 0198 * Attack power), 1)] additional Fire damage [Improved Flametongue Weapon: and increasing the damage of your Fire spells by 5%]. Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal [max((0. Flame Tongue Dagger. DMG p170. Well, I think there's a plausible reading that prevents it. Type: Simple Ranged Weapon Cost: 25 gp Weight: 2 lbs. Attack/Save. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items.